An academic field concerned with the application of computational tools and methods to traditional humanities disciplines such as literature, history, and philosophy. I had to choose 3 different projects related to digital humanities and the first thing I found was one that has the name of A Generator of Socratic Dialogues which is a project that determines that a probabilistic process can be abstracted and applied at the meta-subjective or textual level, and thus can generate only strings of words, but textual structures such as dialects. Another project has the name of CENDARI: The Collaborative European Digital Archival Research Infrastructure which is a project that gives you the most important tools for digital historical research. And finally the last project has the name of Histograph which is a graphics-based project based on the creation of multimedia collections on the network.
In this post you can find ten key words on the theme of this blog, the following words are common when dealing with videogames or the economy, and knowing these keywords you can inform yourself and know a little more about the fantastic world of the economy of the videogames. Economy : An economy is an area of the production, distribution, or trade, and consumption of goods and services by different agents. Video Games: A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen or computer monitor. Money : something generally accepted as a medium of exchange, a measure of value, or a means of payment Console Game : A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console and displayed on a television or similar audio-video system. Gaming : Gaming refe...